Music

Resonix: Prototyping VR for Fostering Remote Collaboration in Sound Art Curation

To address challenges in remote sound art curation, such as insufficient spatial auditory perception and limited flexibility in display control, our team developed Resonix, a VR-based prototype tool integrating features like a modular simulation toolkit, sound field spatial display, sound-time manager, and role manager. I was responsible for the initial prototype development and writing the Discussion and Conclusion sections of the paper. This work was later accepted at CHI LBW (a CCF-A conference), laying the foundation for future system iteration and scalability.

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Innovative Game Interaction Technology Integrating VR Gestures with Chinese Traditional Culture

To address weak gesture interaction and insufficient cultural understanding in VR traditional culture games, I conducted in-depth interviews with practitioners and intangible cultural heritage (ICH) inheritors, along with a literature review and analysis. Based on these findings, I independently designed and developed a prototype interaction system featuring five VR gesture modes (movement, continuous movement, teleportation, single-hand following, and double-hand following) that incorporate ICH elements. The design solution was presented at the 2nd Virtual Reality Innovation Development Forum, and the system was later applied to the VR first-person combat game Exorcist, showcased at the UAL “2023 Game Collaboration Show.” I was responsible for developing the prototype, writing the technical proposal, and delivering the conference presentation.

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