Education
Master Virtual Reality University of the Arts London
· Research Focus: VR (Virtual Reality), AR (Augmented Reality), XR (Extended Reality) applications in film, gaming, and MR (Mixed Reality) development, specializing in multi-user interaction, gesture tracking, XR storytelling, and immersive experience design.
· Thesis Research: Explored the interactive relationships between directors, actors, and audiences in VR films, validated through the project "Dreamfly".
Bachelor Digital Media Art (VR) Communication University of Shanxi
· Core Courses:Film production and post-production, VR/AR game development, 3D modeling and animation design.
Skills
XR Development
· Tracking & Recognition: Full-body tracking, gesture recognition, voice recognition.
· Game Development: Escape room games, combat games, board games.
· Multiplayer cooperation: Netcode-based multiplayer games, collaborative creation, and interactive building.
· Film & Animation: XR interactive, narrative, and experiential film and animation production.
· Music & Healing: MR music healing experiences, music creation experiences.
· Panoramic Photography: 360° panoramic photography, 3D scanning, and related software development.
Research
VR EEG experiments / Chemistry experiments / Controlled experiments / In-depth interviews / Surveys / Data analysis
Software
Unity (C#) / 3D Max / Blender/ Maya / ZBrush / Photoshop / After Effects / Premiere Pro / InDesign / Audition
Work Experience
Content Operations (Part-time) CyberMe 11 / 2024
· Virtual Human Market Research: Conducted case studies on virtual humans, analyzed user needs and market trends, and prepared research reports.
· New Media Operations: Managed virtual human accounts on Xiaohongshu and Instagram, planned content, and generated AI-assisted copywriting. Achieved over 10,000 views, 1,000 interactions, and 1,000 likes within three days of posting.
· Character Algorithm Research: Researched virtual human character algorithms, developed a virtual human model dictionary, and optimized AI virtual human customization solutions.
U3D Developer (Part-time) MIIIX STUDIO 11 / 2024
· Art Exhibition Project "AMONG Dreams": Responsible for Unity development, creating MR interactive experiences for the exhibition. Developed a dreamcatcher softbody using Obi Softbody SDK, optimized transparent video rendering, and interactive particle systems.
· Shenzhen Design Institute Exhibition "Oriental Aesthetics: Digital Narrative of Cultural Expression": Provided MR technical guidance, assisting the team in realizing the MR exhibition "Muxiang: Mortise and Tenon".
Teaching Assistant Lead 2024 Tongji Digital Future Workshop 06 / 2024
· Feeling Home (MIT Collaboration Project): Developed teaching materials, posters, and instructional videos, assisting students in Unity and AI-related project development.
· Student Management: Addressed technical questions, managed communication between students, teaching assistants, and instructors, ensuring smooth project execution.
Digital Media Design Assistant SoulSync Creation Studio 08 / 2024
· MR Art Exhibition Design: Designed MR art exhibitions for museums, focusing on themes like ocean pollution, animal hunting, and over-exploitation of resources, using Unity to create interactive experiences.
Media Operations Jiangxi Building Materials Magazine 04 / 2021 - 07 / 2022
· WeChat Official Account & Website Management: Managed the magazine’s WeChat account and website, overseeing publication, promotion, and distribution.
Junior Lab Technician
Jiangxi Building Materials Design Institute Environmental Monitoring Lab 04 / 2020 - 04 / 2021
· Routine Testing: Conducted daily chemical tests on water, soil, and building materials.
· Water Pollution Monitoring Project: Monitored ammonia nitrogen and total phosphorus levels in 40 sampling points downstream of Lushan Mountain, analyzed data, and prepared statistical reports.
Other Roles: Photographer / Designer / Radio Host / Screenwriter / Microfilm Creator / Voice Director / Founder, etc.