Building on a strong foundation in VR research, I pursue interdisciplinary HCI studies across VR/AR/MR/XR technologies, film, gaming, theater, intangible cultural heritage, therapeutic applications, music, EEG, education, environmental protection, AI, virtual humans, psychology, spatial experiences, and exhibitions.
To compare the differences in narrative power dynamics among directors, actors, and audiences between traditional films and VR films, I conducted in-depth interviews with industry professionals to analyze VR creation mechanisms suitable for immersive storytelling and to explore the demand for storyboard-like tools. Based on the findings, I designed a creation workflow and developed Dreamfly, a collaborative storyboard software, which was iteratively refined through testing. The research revealed that audiences in VR narratives partially assume director and actor roles due to heightened interactivity. I proposed a design framework to enhance narrative interactivity in VR production and formulated a three-layer theory of narrative freedom in VR storytelling. Dreamfly was exhibited at UAL’s “Discover the Next Generation of Creatives.” I led the interview research, software development, testing, and wrote the thesis.
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