Objective:
Address the accessibility and learning barriers of intangible cultural heritage (ICH), specifically sugar painting, by enabling effective at-home learning through immersive and interactive technologies.
Methods:
· Designed and developed SugART, a Mixed Reality (MR) system that supports sugar painting learning through spatial interaction and real-time guidance.
· Integrated AI-assisted features to support drawing guidance, feedback, and creative exploration.
· Conducted user studies combining quantitative questionnaires and qualitative interviews to evaluate usability, learning effectiveness, and creative support.
Results:
· Developed SugART, an MR-based learning system that transforms traditional sugar painting into an interactive, home-based learning experience.
· Demonstrated that the system lowers entry barriers, enhances user engagement, and supports both skill acquisition and creative expression in ICH learning contexts.
· The work was accepted at SIGGRAPH Posters (CCF-A), validating its relevance in both technical and artistic domains.
Contribution:
Led system development and research design, including interaction design, implementation, and evaluation framework, bridging MR technology with intangible cultural heritage education.
Abstract:
Intangible cultural heritage (ICH) practices, such as sugar painting, face increasing challenges in accessibility and transmission due to their reliance on physical presence, expert guidance, and specialized materials. To address these limitations, this study presents SugART, a Mixed Reality (MR)-based system designed to support at-home learning of sugar painting through immersive interaction and AI-assisted guidance.
The system enables users to engage in the full creative process, including drawing, shaping, and visualizing sugar painting in a spatial environment. By integrating real-time feedback and interactive visualization, SugART enhances both skill acquisition and creative exploration.
User studies combining quantitative and qualitative methods demonstrate that the system effectively reduces learning barriers, improves user engagement, and supports creative outcomes. The findings highlight the potential of MR and AI technologies in rethinking ICH education and facilitating its sustainable transmission in contemporary contexts.
Keywords:
Mixed Reality (MR), Intangible Cultural Heritage (ICH), Sugar Painting, Interactive Learning, AI-assisted Creation