Objective: Quantify the impact of dirtiness and outdoor color on attention allocation in VR environments.
Methods:
· Developed a VR scene with controlled variables for outdoor color and indoor dirtiness, inviting 15 participants to complete a proofreading task under cross-experimental conditions.
· Monitored attention data using EEG (electroencephalogram) and ECG (electrocardiogram).
Results: Found that attention shifts more to other objects in cluttered environments, while outdoor color has minimal impact on attention.
Contribution: Designed the experimental prototype, conducted prototype development, and performed data collection.
Abstract:
This project developed a VR environment that simulates and restores the impact of two different factors—clutter levels and the color of the view outside the window—on people's attention by controlling variables. The experiment invited 15 participants to tour the scene and perform a proofreading task under different combinations of these factors. Throughout the test, their EEG and ECG data were monitored. By analyzing the error rate and focus data, the study concluded the extent to which these factors influenced attention.
Keywords: Virtual Reality (VR), Environments, Color, Dirtiness, Attention